Buy safe FFXIV Gil right now? That’s fine, though. Alliance Raids provide some of the greatest benefit — more Gil, more Tomestones, etc. — but also take longer than most other content. The time-to-Gil investment varies depending on the raid. You might get The Syrcus Tower (which is very quick and easy) or you might get Dun Scaith (which takes a while). Party wipes extend the process further, so recent raids increase the odds of taking more time. Trials provide the best raw Gil for the time. They’re short (some of the A Realm Reborn ones are laughably easy) and offer 4,320 Gil for the Adventurer in Need bonus. The Leveling Roulette is usually more profitable, however. It can take longer, since it’s statistically likely to be a full dungeon, but the Adventurer in Need bonus is 12,000 Gil, three (3) Materia trade-in clusters, and a few thousand Grand Company Seals. Seals can be converted into Ventures, Cordial, Dark Matter, and crafting materials., all of which can either make you money or save you money. We’ll get to the details on that further down. Discover even more details on Buy FF14 Gil.
Owning a housing plot is preferred. To make the most amount of money, you need a housing plot. On top of that, the bigger the housing plot, the better, as larger plots can hold more gardening areas. Use the outdoor garden to crossbreed. Crossbreeding is the way to make the most money, as they produce the rarest of seeds. While you can sell basic plants and make some money, crossbreeding is the to go. This can only be done with plots in the outdoor area of a house. Use the indoor pots to grow crossbred seeds. The seeds I typically grow are Thavnairian Onions. These seeds take 10 days to grow. Instead of putting them in my outdoor plots, they go in my indoor pots to grow, since they are standalone pots that can’t crossbreed.
And so as you rebuild, you get to explore too. You see how these different places have dealt with the chaos. I made a rule early on to only fast travel if my objective was further than one map’s distance away. If I had to go from the pirate town of Limsa Lominsa to the Waking Sands, I’d use the handy-dandy teleportation options. But otherwise, if I’m only going from the Central Shroud to an adjacent area, I’d go on foot. This world is amazing to just explore and see up close.
Overwhelming player numbers have had a positive effect on one thing, though: Dungeons. Final Fantasy 14 employs a matchmaking service to pair players taking on Dungeons and Raids together, but the waiting times for said pairing can vary drastically, depending on the popularity of the activity or Dungeon you are tackling. Thanks to the player surge over the past year though, wait times for some of the more popular activities, like Expert Dungeons, have plummeted, owing chiefly to the millions of worldwide players all grinding together for that sweet loot.
The experience of actually getting in to play Final Fantasy XIV has been that: either learning to love it when it’s available, or having enough patience and persistence to hold a spot in line, like I’m queuing up for new sneakers or a graphics card. But that’s the outside, client-side of Final Fantasy XIV. That’s me getting out the door and putting the keys in the ignition. So what’s it like once I’m in? It is, to put it simply, exactly what people have been saying about it for years.
You can acquire one new map yourself every 18 hours. They’re randomly found in Mining and Botany nodes throughout the world. Once you acquire one, the timer resets, and you get another “allowance” after the 18 hours are up. From there you can either choose to use the map yourself or play it safe and sell it on the Market Board. It’s also worth pointing out that you can stockpile multiple maps over time. While you can only hold one of a particular type in your inventory, your Chocobo Saddlebag and any Retainers can also hold one each. That’s up to four copies of any given map without paying extra money for inventory space! See more info on mmopixel.com.